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Why Your Mobile Device Isn't Your Wallet (Yet)

For years now mobile developers have been announcing the "year of the mobile payment" or more accurately the "use your cell phone to pay for stuff" movement. Some retailers have jumped onboard, namely Starbucks with their mobile app, but overall people still aren't using their mobile devices to pay for stuff and I think the reason is two-fold.

First, it has to do with trust. For years consumers were weary of buying anything online. They didn't know who was getting their financial information. Respectable companies like Amazon and Paypal spent years earing the trust of consumers, but there is still so much bad press about leaked financial information that no one is anxious to put their credit card on any device, let alone one that can easily be snatched out of their pocket or left behind after lunch. When the worst that can happen is someone buys a $4.00 Mocha using your phone, that's not a huge deal, but the goal of retailers is for consumers to start buying upscale impulse items, like event tickets or apparel just by pulling out their phone. 

The second reason consumers are weary of using mobile devices to buy has to do with reliability. Mobile devices losing connectivity is nothing new, but losing connectivity when you're trying to process a payment, that's a disaster. Imagine if you were buying something significant, like concert tickets at $80 a-piece. What if the transaction was interrupted and you got charged twice, or worse yet, it failed and you lost the tickets altogether. This (rational) fear is keeping mobile payments from going main stream, and the fact that mobile carriers are highlighting their own inefficiency isn't helping. Hey Verizon, guess what? Your attack ads (and at&t's rebuttal ads) have set back mobile payments years, just saying. 

 

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Despite these setbacks there are still some promising sectors where mobile payments are seeing increases. Charity has seen an increased use of mobile for donation. After natural disasters, aid organizations have harnessed the power of the text message to capture donations through the simple process of sending a text message, something most mobile users do constantly. This sector has had to respond to the trust issue as well, as some would take advantage of others charity, by setting up bogus entities to receive donations. It's pretty sad really. This article by Econsultancy also talks about how advertisers are using mobile integration effectively to give consumers quick access to small purchase like a TV program, or a pizza right from their phone using technology like QR Codes and Microsoft Tag.

As I see it, mobile devices will be used for financial transactions, it's just a matter of time before consumers reach a level of trust with the brands and the mobile carriers establish their reliability. Until then, I'm excited to explore the waters of mobile transactions by taking advantage of new technologies and see which strikes the right balance between inciting impulsive buying and building an atmosphere of trust and reliability.

 

Filed under  //   Marketing   UX   mobile  

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@smashingmag book arrived today :)

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Looking forward to a few days of inspiration. This thing is quality so far one chapter in.

Sent from my Windows Phone

Filed under  //   Design   Inspiration   UX  
Posted from Seattle, WA

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Restaurant websites are not that hard people

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What I want from a restaurant website - The Oatmeal

Yeah, the painful truth. I'm ashamed for the web design profession whenever I visit a restaurant website. (except the ones that I've made)

Filed under  //   Design   UX  

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Blizzard.com 404 Page is AWESOME

This is one of the best 404 Pages I've seen. I broke it indeed and thanks for the Grats! Well done Blizzard!

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 For those that don't know, a 404 Error is used when someone navigates to a URL on your site that doesn't exist. Handling it well can be the difference between someone leaving your site or continuing to browse.

Filed under  //   Design   Games   UX   starcraft2  

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BLOW UP FACEBOOK

Sometimes the only way to deal with a bad UI is to BLOW IT UP!!!

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Found this awesome little javascript game. Try it out on your favorite (or not so favorite) websites! It works great on banner ads! And as they say on the site: "Remember: It's cooler if you make your own sound effects."

PEW PEW PEW BOOOM BOOM

Filed under  //   Facebook   Games   UX  

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Designing your website for mobile shouldn't be an afterthought.

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Yeah, this is for real. If you're making a website and your demographic is teen-tweens, you should be designing for mobile FIRST.

Filed under  //   Design   Development   UX  

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The biggest myths behind creating websites, from UXMyths.com

Build your website based on evidence, not false beliefs!

UX Myths collects the most frequent user experience design misconceptions and explains why they don't hold true. And you don't have to take our word for it, we'll show you lots of researches and articles from design and usability gurus.

This a great resource about the myths that run rampant in design houses and web developers alike. The evidence behind each of these myths is pretty overwhelming if you take the time to read it. I've even been spreading some of these myths myself. No more. The myths are worth giving it a quick skim, and if you have a moment, a deep dive read, because as you know Myth #1 - People read on the web.

Filed under  //   Design   UX  

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What has the Internet done to your brain?

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The stream of new information also plays to our natural tendency to overemphasize the immediate
Intensive multitaskers are “suckers for irrelevancy”
via Clifford Nas

What is microblogging, or in a larger sense, the internet, doing to minds in our civilization? How is it changing the neurological pathways in our brains?

Here's the challenge: read this article with intense focus, from beginning to end. Ignore the flashy ads, the hyperlinks, and really engage with the knowledge and thoughts in the article. Internalize it and talk about it with others.

Author Nicholas Carr: The Web Shatters Focus, Rewires Brains
http://www.wired.com/magazine/2010/05/ff_nicholas_carr/all/1

Filed under  //   Twitter   UX  

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